Gym Bums
Timeline: September 2024 — December 2024
The outcome of a ten week project for COMP_SCI 329: Human-Computer Interaction Studio. We aimed to develop a solution that encouraged college-age students inexperienced in working out — “Gym Bums” — to achieve their fitness goals.
Design Team: Nandan D., Stefan F., William T., Beatrice V., Kris Y.
UX Design User Research
Why don’t people go to the gym?
Testing Plan
Early on in the design process, the team and I had to redefine what the “riskiest risk” was in our testing plan. We thought if we fiddled with the interface, we could help our users achieve their goals and iterated almost immediately after a first round of needfinding.
“Is this really going to get users to the gym?” Our professor asked us after he overheard an animated conversation between the team.
Design Argument
Our design will work as we have narrowed down our user group and eliminated the barriers for this user group. The user has the potential to succeed but is unable to due to the order of their priorities. In other words, they have the mindset of a “gym bro,” but they do not have the prioritization to seek a mentor, schedule time in the gym, or learn new workouts. Our argument resolves the scheduling and knowledge gap through a gym bro partnership so that users can become bros themselves.
Design Characteristics
Bro matching system: aspiring gym goer is matched with a stranger “bro” or friend “bro” (with the “bro” acting as a proxy for technical knowledge and accountability)
Scheduler: matching accounts for time, date and place of these workouts, with the bro
Nomination system: as fitness is a lifestyle change, a bro to gym “bum” nomination can further the “bum’s” accountability
-
Accounting for intermediate outcomes
It’s a binary “go to gym” or “don’t go to gym” as the testing stands now
Widening user testing pool
The user base we tested on was mostly male. Women and gender non-conforming folks face unique challenges in the fitness space and have historically been excluded from solutions, and further work on Gym Bums should account for that.
-
I learned a lot about the importance of prioritization and adaptability in UX redesigns. As I was working on a live product, I was forced to remain flexible with the solutions that could feasibly be implemented.